![]() ![]() ![]() Completing these missions rewards you with credits which you can use to repair ships, purchase fuel, buy new ships, or hire officers. Missions are offered as you fly through space or go to colonies, and will disappear soon after, as transmissions travel in real time. As of the 0.9 patch, you are able to establish your own colony and manage it yourself later in the game. During the game, one can hire crew members, purchase ships, and conduct trade. You can either travel freely through space or select a destination to travel to various colonies where you can purchase materials. Movement of your fleet in the game is controlled by your mouse, or can be set on autopilot. After an extremely short series of tutorial missions, the player is given complete freedom to do whatever they desire. At the start of the game, the player is given the option to choose their headshot and spawns in the world with a small fleet of ships. The player is able to interact with and join one of 7 factions, remain as an independent, or become a mercenary. Starsector is an open world single-player space combat role playing and exploration game, with a procedurally generated map. Fractal Softworks have continued to regularly update the game with new ships, weapons, and missions. Reviewers praised the game on release and have continued to do so on every update, calling it a sort of " Mount & Blade: Warband in space". Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. I like to think that one of them sits in a monument in the Commerce section of the colony.Starsector (formerly Starfarer) is a top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. My P-mules have served me so well, I couldn't bear to sell or salvage them for scrap, and so enshrined them in storage on my first colony world when it was finally time to upgrade from the low-cost starter fleet. It's more of a cargo and combat focus than the shepherd's salvaging/survey, but those will rapidly prove their value when you're having to sort what to dump into space and what to keep due to full inventory. The main downside of the mule is that it can be several times the cost of a shepherd, but it's still quite affordable early-on given how cheap shepherds are, and can be cheaper than the equivalent 2.5 shepherds if you find one with tolerable D-mods on the market. It has better cargo-space-to-maint-cost-ratio than a shepherd, and that's before factoring in cargo shielding, and the fact it's a decent early-game combat ship that can multirole, clear out drone defenses, etc.Īn important note is that when you return from your long range exploration mission you will often have items the bigoted label "illegal" in your cargo, and overcoming this can't be overstated. Commonly available at many ports early game, a massive 80 ordnance points (so you can slap efficiency, more cargo, or even a fighter bay on it and have room for good weapons), and has a starting burn of 9 AND shielded cargo on top of it all. The Pirate-variant mule on the other hand, is a wonderful and reliable early-game ship. It's a little slow at only 8 burn but that can be solved with militarized subsystems or a burn drive hullmod. Buffalo has the same maint costs as a shepherd but 3x the cargo space, AND its shielded. I am surprised no one has mentioned these yet: The Pirate-variant Mule and Pirate-variant Buffalo. ![]()
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